AI Insights · Timothy · April 2022
Top 5 Sandbox-like Games on Android in Africa - Q1 2022
Explore the performance of the top 5 sandbox-like games on the Android platform in Africa during the first quarter of 2022, with insights on weekly downloads, revenue, and active users.
In the first quarter of 2022, the sandbox-like games category saw notable activity on the Android platform in Africa. Here’s a closer look at the performance of the top 5 games, based on data from Sensor Tower.
Roblox experienced fluctuations in weekly revenue, starting at around $77K at the end of December 2021 and dipping to approximately $28K in early March, before recovering to $44.7K by the end of March. Weekly downloads for the game showed a downward trend, starting at 75.8K and decreasing to 64.4K by the end of the quarter. Active users remained relatively stable, fluctuating between 2.2M and 2.0M throughout the period.
Block Craft 3D: Building Game saw modest weekly revenue, peaking at $76 in early February and ending the quarter at $72. The game’s downloads increased significantly mid-quarter, reaching 75.5K in the week of February 14, and maintaining a strong performance with 55.6K downloads by the end of March. Active users showed a notable increase, rising from 247K at the start of the quarter to 315K by the end.
ZEPETO: Avatar, Connect & Live maintained a consistent weekly revenue, ranging from $129 to $387 throughout the quarter. Downloads peaked at 60K in mid-January and settled at around 39.4K by the end of March. The game’s active users demonstrated growth, starting at 185K and increasing to 250K by the end of the quarter.
Rec Room - Play with friends! showed a steady increase in weekly revenue, peaking at $101 in the final week of March. Weekly downloads surged in mid-March, reaching 95.2K, before settling at 61.5K by the end of the quarter. Active user numbers also saw a significant rise, starting at 22K and climbing to 97K by the end of March.
Craftsman: Building Craft did not generate revenue during the period but showed strong weekly downloads, starting at 80.3K at the end of December and maintaining a steady increase to 62.3K by the end of March. The game’s active users saw a rise from 350K to 329K over the same period.
For more detailed insights and data, visit Sensor Tower.